However, some of the obstacles you may encounter (particularly those annoying briar plants) are just not as ominous or scary looking. The level design in the DC version is much more interesting than the somewhat lackluster platforms of the PlayStation and N64 versions - owing much to the increased 3D effects and performance. The CG sequences are great, and all the character animations are fluid and seamless. Graphically, Goin' Quackers is highly impressive. In addition, you can rescue Huey, Dewey, and Louie's toys from Merlock's evil spell, which opens up a fun bonus stage upon completion. ![]() The special moves add an actual challenging element to your scoring strategies. Picking up five of these in a second also grants you one letter of the word "special." Beating a stage with the word "special" unlocked teaches you one of Donald's special moves. Collecting 100 of them nets you an extra life. You race across these areas collecting gears. ![]() To reach each level's boss character, you must find each quarter of the warp pad that unlocks its stage. You'll travel to 22 different stages, across four different levels each dominated by a theme: Duckie Mountain, Duckberg, Magica De Spell's Haunted Mansion, and the evil Merlock's Ancient Temple. In this platform adventure, Donald must race around the world, setting up pieces of the inventor Gyro Gearloose's teleportation machine, to save his girl, Daisy, from the evil wizard Merlock's clutches. Goin' Quackers is an attractive game that makes worthwhile use of Disney's most irritable fowl, Donald Duck.
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